Full spoiler warning: This walkthrough gives item locations, codes and the complete demo sequence. If you want only a nudge, open the hint boxes before reading the numbered solution.

The official description calls the demo a 15–30 minute preview. Its main route has three parts: reach the estate, prepare breakfast, and help Aldous complete his morning routine.

Quick route

  1. Leave the coach and gain entry to the estate.
  2. Sign the servant contract.
  3. Collect milk, oats and sugar, then cook porridge.
  4. Wake Aldous at 7:00 and give him his slippers.
  5. Complete shaving, breakfast, exercise and dressing.
  6. Look through the window and select the approaching carriage.

Part 1: Reach the estate

Hint: getting the coachman to leave

You need two similar containers. Their markings reveal an order, and the ordered set produces the coachman's payment.

  1. Open the coach curtains. When the coach stops, leave it.
  2. Take the carrot from the planter and feed it to the horse.
  3. Open the nearby window and collect the first tin cup.
  4. Speak to the coachman, then open the small compartment beneath the coach to find the second cup.
  5. At the window on the right side of the entrance, place both collected cups with the cups already there.
  6. Arrange the five cups by their stripe count, from one stripe through five stripes.
  7. Take the coin that appears and give it to the coachman.
  8. After the coach leaves, collect the iron bar.
  9. Work the bar beneath the loose board in front of the planter, then take the key.
  10. Unlock the estate’s front door.

Part 2: Sign the contract

  1. Speak to the maid inside the entrance hall.
  2. Take the crow feather she offers.
  3. At the table, dip the feather into the ink.
  4. Use it on the signature line.
  5. Speak to the maid again to receive the breakfast assignment.

Part 3: Find the portrait code

Hint: the three portraits

Interact with each Vanderboom portrait and count the repeated movement. Read the results as a three-digit code.

The portraits show three numbers:

  • Alexandra raises two fingers.
  • Aldous moves his watch three times.
  • William blinks five times.

Enter 235 on the locked box beneath the kitchen cabinet and take the sugar.

Part 4: Prepare the porridge

  1. Take the milk bottle from the box near the maid.
  2. Collect the small cooking pot upstairs.
  3. Inspect the low hole in the wall and take the dead mouse.
  4. Give the mouse to the cat; when it moves, pick up the matches.
  5. In the kitchen, collect the firewood and the bowl of oats.
  6. Put the wood in the stove, light it with the matches, and close the stove door.
  7. Set the pot on the stove.
  8. Add milk, oats and sugar.
  9. Take the cooked porridge.

Part 5: Wake Aldous

The office is accessible once breakfast is ready.

  1. Pick up the first slipper.
  2. Solve the small patterned-tile box by rotating its pieces until each tile matches the pattern beneath it. Take the razor.
  3. Read the morning-routine note and pick up the empty bowl.
  4. Open the lower drawers on the left to find a spoon and the second slipper.
  5. Remove the clock hand from the small soldier.
  6. Attach the hand to the alarm clock and set the clock to 7:00: the short hand points to VII and the long hand points to XII.
  7. When Aldous wakes, place both slippers on his feet.

Part 6: Shaving and breakfast

  1. Move the hanging clothes until you can take the cloth.
  2. Use the razor on the small hairs around Aldous’s ear. The sequence ends with a small piece of ear being cut free.
  3. Clean the injury with the cloth.
  4. Give Aldous the bowl and spoon, then add the porridge.
  5. Open the window and give the cut piece to the bird.
  6. Take the key left by the bird.
  7. Use it on the top drawer and collect the berries.
  8. Add the berries to the porridge.

Berry bug puzzle

Move a berry away from a hole and watch where the bug runs. Cover that destination with another berry. Repeat the process, closing off its available holes until the bug can be squashed.

Once the puzzle is complete, move the spoon to Aldous’s mouth several times until he refuses more food.

Part 7: Exercise and clothing

The toy soldier supplies the exercise sequence:

Left → Right → Down → Right → Right → Down

Repeat those directions with Aldous. Then dress him in this order:

  1. Shirt
  2. Vest
  3. Bow

Finally, look through the window and select the carriage carrying the arriving visitors. This ends the demo.

What this guide does not cover

This page does not cover the formal game’s later days, endings, achievements or post-game material. Similar-looking scenes in the full game should be checked against the current full-game build before being treated as identical.